Lost Mine is the most well-rounded of the three, with fairly straightforward upsides and drawing a card as its final step
Failure // Comply Failure // Comply, while it may directly remove the problem from the game, can hinder an opponent for a turn or two in building their board state
cEDH has slowed down substantially in the past two years, from turbo tournaments to midrange slogs, and with this shift players are increasingly focusing on the role of passive advantage in a four-player environment, so what cards stand out above the rest, and what should we be aware of as we sit down to play
Whether for its absurd mechanic, legendary tournament story, or sheer collectibility, Chaos Orb stands as one of the most iconic artifacts in MTG history
Early on you can use that to kill utility creaturess and planeswalkers and then later it can outright take players out of the game